Cs go what is lerp




















What is lerp? What is rates? Lerp is a delay, intentionally added to the game by Valve for smoothing movements of players who use unstable internet connection. Every player is able to set the delay time ms or 0. Default value is too much exaggerated from what the most players need. However, as for year, the most players have decent PCs with at least 2 cores inside and fast stable connection. Thus, increased lerp value becomes almost useless.

The shorter the lerp time is, the more the game state on your screen matches the one on the server. If you have a faster reaction than a 60 year old granny, setting lerp time is what you have to do. Gameplay quality will be greatly increased. Pros of reducing lerp time: Reduced delay between pressing a mouse button and hit registration. In order to hit a target, you need to aim directly at it, instead of predicting its actions the next split second. Works for both projectiles and bullets.

Cons of reducing lerp time: Better server quality is required. In order to provide smooth gameplay, the server must have stable FPS yes, the server has FPS too and correct connection settings on its side.

Default settings are not considered correct for a good server. In case of another player having an unstable connection, which is unable to send packets evenly, he will lag on your screen. If you use projectile weapon you will handle it, but in case of really laggy persons shooting from accurate weapon will prevent you from killing the target. I advise to try the least value 0 and gradually increase it if you meet any problems.

Also, you will never have real lerp 0 if you set it. Almost all servers force their clients to use at least lerp Rates is a frequency of data exchange with the server, measured in packets per second. Team Fortress 2 servers without any special mods generate game state Pros of increasing rates up to The movements of other players look smoother. More accurate hit registration. For example, if your FPS drops down below obviously, a client is unable to send data more often than it processes frames on your screen.

Next, if your connection is too weak you also will experience problems. A separate paragraph should be devoted to the quality of the servers. As i mentioned in the Lerp section, the server quality requirements will increase after altering your netsettings. When you turn rates to their max values, those requirements go even further: each FPS drop yes, the server has FPS too below the value of 66, even for a second, causes a lag on your screen. Start from the best, and if you meet problems stable lags on all servers try worse one.

Remember, that in order to save these setting after next game launch, you should add them to your autoexec. Do not ask technical questions via PM!

Website Find. Terrorkarotte Senior Member. Posts: Threads: 9 Joined: Oct Reputation: 3. I played around with obox dods and your pingboost lib when it came out. If you use a value like or it is displayed correct.

I guess this is because the sv value is limited to 3 numbers?! The lerp color is also related to your netsettings. But I recommend against playing with this values Also the color does must not mean your server is bad. My point is: Play aournd with those two CVARS and you will find values where you have a decent gameplay and a white lerp even if you use a lib. I can set there what I want, the lerp value stays yellow. Directly from the valve developer page: Code:.

The Source netgraph now includes "lerp" indicator which shows the actual interpolation amount usually msec unless the server or user is forcing non-default settings. The indicator will turn yellow if the server's framerate actual framerate on the remote machine drops below this interval. This can be used to figure out why all of the objects in the world are no longer moving smoothly.

This indicates that if there is any packet loss or possibly choke if the choke is occurring for long periods of time due to large packets being sent over a low bandwidth rate setting that the player will likely see sluggishness in the game. If I lower it further it gets orange, then red. For the color: I got the description directly from their developer Page. My guess for red: It means your interpolation interval is too low for your updaterate.

Posts: 4 Threads: 0 Joined: Jun Reputation: 0. I guess not. Otherwise you would know that valve says orange is no problem at all, as long as you do not get to much choke.

I play DoDs and orangebox for a longer time now. If you are talking about a "ping" you should first say which you are meaning. Have you ever tried changing updaterate and server fps and watched the impact of the lerp? Most likely not otherwise you would not have posted.

Welcome to Hl2 and orangebox engine things are different here. I was asking for a solution of a totally different problem.



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